CICADAMATA: All Sphere Terminal Locations

Every sphere in CICADAMATA holds exactly one terminal, and at the time of writing there are 18 of them. Collect the full set and you get the achievement for it. Below is where each terminal sits, with the screenshots that pin down the exact spot.

Fair warning before you go on: this page names all six areas and all 18 spheres, and it gives away what the achievement unlocks. That reward is Museum Mode.

It is a locations page and nothing else. It gets you to every terminal and stops there.

The 18 divide six ways, three spheres to an area:

AreaSphere terminals
01 EMERGENCE1-1 AENSLAND, 1-2 MANDALA, 1-3 REVERIE
02 ICEBOX2-1 GLACIER, 2-2 ALSEIA, 2-3 RABBIT HOLE
03 DEEPDIVE3-1 CASCADE, 3-2 RUNOFF, 3-3 ESTUARY
04 VERDANT4-1 MEADOW, 4-2 HARE, 4-3 RIBBON
05 DEADZONE5-1 SLINGSHOT, 5-2 PEREGRINE, 5-3 MARATHON
06 ENCORE6-1 ONEMORE, 6-2 HALCYON, 6-3 MARCH

Each heading below is one sphere, so you can jump straight to the one you are stuck in.

SPHERE 1-1 AENSLAND

The first terminal in EMERGENCE takes no detour at all. Look right the moment you exit the drop ship: it is on the wall carrying the big 2, and you can reach it as soon as you are out.

The area 01 EMERGENCE screen, listing spheres 1-1 AENSLAND, 1-2 MANDALA and 1-3 REVERIE

Sphere 1-1 AENSLAND: the terminal bracketed on the wall beside the big red 2, right off the drop ship

SPHERE 1-2 MANDALA

Coming into the 2nd Core room, keep left. The terminal sits to the left of the BOUNCER.

Sphere 1-2 MANDALA: the terminal bracketed to the left of the BOUNCER on the way into the 2nd Core room

SPHERE 1-3 REVERIE

The terminal is around the corner, on the platform with the crab enemy on it.

Sphere 1-3 REVERIE: the terminal on the wall unit with the orange stripe, on the platform around the corner

SPHERE 2-1 GLACIER

The first terminal in ICEBOX sits at the far edge of the map, under the mountain there. From the sphere start, make for the mountain and look underneath it rather than on it.

The area 02 ICEBOX screen, listing spheres 2-1 GLACIER, 2-2 ALSEIA and 2-3 RABBIT HOLE

Sphere 2-1 GLACIER: the terminal marker showing at the far edge of the map, seen on the way over

Sphere 2-1 GLACIER: the drop down toward the terminal, with the ice towers on either side

Sphere 2-1 GLACIER: the terminal itself, on the small ledge tucked under the mountain

SPHERE 2-2 ALSEIA

The terminal is on the final slide, the one full of BOUNCERS, sitting to the right of the orange cabin.

Sphere 2-2 ALSEIA: the terminal ahead on the final slide, sitting right of the orange cabin

SPHERE 2-3 RABBIT HOLE

Between the 2nd and 3rd Core, run along the east-most wall. The terminal is beside the lone warehouse, the one with the two blue crates. There is an ESPER on the crane; use it as your landmark, and the fan there will help you get up to it.

Sphere 2-3 RABBIT HOLE: the terminal bracketed on the right, along the east-most wall past the EXFIL marker

SPHERE 3-1 CASCADE

The first terminal in DEEPDIVE is on the cargo ship north-west of the sphere start, on an outer wall of the bridge.

The area 03 DEEPDIVE screen, listing spheres 3-1 CASCADE, 3-2 RUNOFF and 3-3 ESTUARY

Sphere 3-1 CASCADE: the view north-west from the sphere start, terminal bracketed away to the left

Sphere 3-1 CASCADE: the same terminal close up, on the outer wall of the cargo ship's bridge

SPHERE 3-2 RUNOFF

The terminal is in the first open area to the left of the sphere start, up on a ledge. The ESPER sits on the crane there, visible from the start and worth taking for quick access.

Sphere 3-2 RUNOFF: the first open area left of the start, with the crane and its ESPER ahead

Sphere 3-2 RUNOFF: the terminal bracketed on its ledge, with the red structures of the open area around it

SPHERE 3-3 ESTUARY

The last stretch of the sphere is the one with the exfil submarine. Just past the two green pipes and the row of columns, the terminal is on the left-hand wall.

Sphere 3-3 ESTUARY: the terminal bracketed on the left-hand wall of the corridor, EXFIL signposted ahead on the right

SPHERE 4-1 MEADOW

The first terminal in VERDANT is on the Central Island, visible north-west from the sphere start. It sits on the highest ring of the hill, at the north-western corner.

The area 04 VERDANT screen, listing spheres 4-1 MEADOW, 4-2 HARE and 4-3 RIBBON

Sphere 4-1 MEADOW: the terminal on the highest ring of the Central Island hill, seen from above

SPHERE 4-2 HARE

From the sphere start, drop down onto the lowest branch on the left. The terminal is on the wall there.

Sphere 4-2 HARE: the terminal bracketed low and left, on the wall of the lowest branch

SPHERE 4-3 RIBBON

Follow the corridors from the start to the main connecting hub room, then take the first left. Head into the back left corner and the terminal is on the elevated platform within that room.

Sphere 4-3 RIBBON: a route map from the start, through the hub room and left to the terminal

Sphere 4-3 RIBBON: the terminal on the elevated platform in the back left corner of that room

SPHERE 5-1 SLINGSHOT

The first terminal in DEADZONE is at the L bracket platforms. From the sphere start, get onto the lower L, because that is where it is reachable from. The terminal is on the wall of the higher L, the one that hangs down.

The area 05 DEADZONE screen, listing spheres 5-1 SLINGSHOT, 5-2 PEREGRINE and 5-3 MARATHON

Sphere 5-1 SLINGSHOT: the L bracket platforms seen from the sphere start, terminal bracketed at their centre

Sphere 5-1 SLINGSHOT: the terminal close up, on the hanging wall of the higher L

SPHERE 5-2 PEREGRINE

From the sphere start, head into the north-most tower and climb to the top floor. The terminal is against the wall up there.

Sphere 5-2 PEREGRINE: the terminal marker showing through from outside the north-most tower

Sphere 5-2 PEREGRINE: the jump up toward that terminal from inside the tower

Sphere 5-2 PEREGRINE: the terminal on the top floor of that tower, flat against the wall between the skull banners

SPHERE 5-3 MARATHON

Once you reach the green tower, go left. The terminal is between its two feet.

Sphere 5-3 MARATHON: the green tower, with the terminal bracketed low to the left of it

Sphere 5-3 MARATHON: the terminal itself, on the deck between the tower's 2 feet

SPHERE 6-1 ONEMORE

The first terminal in ENCORE is in the arena. From the entrance, aim for the east-most set of bleachers: the terminal is in the back-left corner, on the north-facing wall.

The area 06 ENCORE screen, listing spheres 6-1 ONEMORE, 6-2 HALCYON and 6-3 MARCH

Sphere 6-1 ONEMORE: the terminal bracketed among the bleachers, seen on the way down into the arena

Sphere 6-1 ONEMORE: the terminal close up, on the north-facing wall behind the east-most bleachers

SPHERE 6-2 HALCYON

The Wall is a row of tall columns. Facing it, the terminal is at the base of the rightmost column, at floor level rather than up on the structure.

Sphere 6-2 HALCYON: the terminal at floor level, at the base of the rightmost column of the Wall

SPHERE 6-3 MARCH

From the sphere start, cross to the north-east corner of the launch platform. The terminal is on the north-facing wall, right at the base of the crane.

Sphere 6-3 MARCH: the terminal picked out below, at the base of the crane on the launch platform

Sphere 6-3 MARCH: the terminal close up, on the north-facing wall in the north-east corner