CICADAMATA: All Achievements Guide

Unlock every CICADAMATA achievement by completing the story and every challenge covered below. TEAR FLESH FROM BONE is the final completion achievement and unlocks after the rest are done.

Plan for substantial cleanup after the story: four Sphere Rush clears, DMND ratings on every level, all TERMINALS and SPHERE MURMURS, CICADA level 50, repeated clears, combat-specific setups, and 33,333 dispatched THREATS.

Spoiler warning: the achievement names and requirements below reveal progression milestones and post-game modes.

I AM JOYEUSE

  • Requirement: Collect the Joyeuse gun during the tutorial.

PRODIGY

  • Requirement: Clear SPHERE 1 and EMERGENCE.

COLD_STORAGE

  • Requirement: Clear SPHERE 2 and ICEBOX.

DROWNED

  • Requirement: Clear SPHERE 3 and DEEPDIVE.

WINDBLOWN PARTICLES

  • Requirement: Clear SPHERE 4 and VERDANT.

I KILLED HAUTECLERE

  • Requirement: Clear SPHERE 5 and DEAD ZONE.

THIS FACE COSTS EXTRA

  • Requirement: Clear SPHERE 6 and ENCORE.

LOVE YOU TOO

  • Requirement: Finish the CASCADE named “loveless initiation,” which is Chapter 1.

DON’T BE AFRAID OF DYING

  • Requirement: Die once.

LONG WAY DOWN

  • Requirement: Make a THREAT fall into the void.

Level 1-1 provides an easy setup. Find the turret standing on a breakable platform and destroy the platform so the turret drops.

ZONED

  • Requirement: Enter the ZONED state.

Score points with any available actions until ZONED activates.

WIPING ALL OUT

  • Requirement: Perform a WIPEOUT by eliminating every enemy in one level.

SWAN DIVE

  • Requirement: Use STOMP to land in water.

IT’S TRICKY

  • Requirement: Score at least 50,000 points during one ZONE TIME.

Enter ZONED, then keep the state active by killing enemies until the score passes 50,000. The larger levels in SPHERE 4 or SPHERE 5 give you more room to build the total.

LET’S DANCE

  • Requirement: Collect the Starstruck buff in SPHERE 6.

DESTROYER

  • Requirement: Recharge DASH three times in quick succession.

Find three enemies close together, then DASH from one target to the next as quickly as possible.

TAP DANCE

  • Requirement: Recharge STOMP three times in quick succession.

A turret is enough for this challenge. STOMP it three times in a row without slowing down.

SHIMMER

  • Requirement: Earn a DMND clearance rating on one level.

Build as much score as possible. Hit enemies several times before finishing them with DASH, chain STOMPs, and maintain ZONED through the level.

THIS TIME, FOR SURE

  • Requirement: Complete the same level seven times.

JOYEUSELESS

  • Requirement: Reach EXFIL after earning points only from CORES.

Levels 1-1 and 1-3 are good choices. Collect only CORES. Do not attack enemies or pick up rings, health, or anything else that awards points.

EVERY 17 YEARS

  • Requirement: Earn DMND clearance on every level across all SPHERES.

Use the same scoring approach as SHIMMER: get extra hits before finishing enemies with DASH, chain STOMPs, and keep ZONED active for as much of each level as possible.

ULTIMATA

  • Requirement: Dispatch 33,333 THREATS.

This is the long grind. Level 1-2 is a simple, fast place to accumulate kills. At the time of writing, it is also suitable for an automated macro or TAS farm if you choose to use one.

CICADA level milestones

Open the CICADA profile from the main menu by pressing R. Completing levels and earning score both grant XP. At the time of writing, a focused run of level 6-1 can produce more than 100,000 score in roughly 1 to 1.5 minutes. Repeat it until you reach the required level, or let these milestones unlock through normal play.

QUAD MACHINE

  • Requirement: Reach CICADA level 5.

COMING UP

  • Requirement: Reach CICADA level 25.

WHITE RABBIT

  • Requirement: Reach CICADA level 50.

Sphere Rush achievements

Each of the four Sphere Rush variants has a separate completion achievement.

FOR MYSELF

  • Requirement: Finish SPHERE RUSH: NORMAL.

You can keep this run simple by passing enemies and prioritizing CORES.

FOR AUGUST

  • Requirement: Finish Sphere Rush: Cicadadeath.

Cicadadeath gives you one life and low health. Espers are the main danger because they distort the screen and deal heavy damage at close range, so avoid unnecessary fights.

Take extra care at the end of 5-2, where four Espers appear. Deal with them one at a time, or bypass them from below.

FOR AEGIS

  • Requirement: Finish Sphere Rush: Esperia.

Every enemy in Esperia is an Esper. Avoid large groups whenever possible so several of them cannot overwhelm you at once.

FOR THE FANS

  • Requirement: Finish Sphere Rush: Starshot.

This variant gives you STARSTRUCK instead of ZONED and is a simpler run than the normal Sphere Rush.

EAT THE PATH

  • Requirement: View every TERMINAL.

ST. SANVEI

  • Requirement: Listen to all six SPHERE MURMURS.

Stay inside the starting box when a level begins and listen to the briefing. Wait for the achievement counter to increase, then move to a level in the next SPHERE. You need one briefing from each of the six SPHERES, rather than six briefings from six levels in the same SPHERE.

TEAR FLESH FROM BONE

  • Requirement: Unlock every other CICADAMATA achievement.

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