The Adventurers: All Classes and Abilities

Use this guide to look up what each attribute changes, which abilities are available to every adventurer, and the complete ability set for each class in The Adventurers. The class roster is Archer, Cleric, Druid, Paladin, Thief, Warlock, Warrior, and Wizard.

The quickest way to read the tables is to start with the ability type. The listings use Action, Bonus, Passive, and Trigger, while Better Alone is the one class ability marked as Area Influence.

All Classes

There are eight classes in the ability list:

ClassNumber of class abilities
Archer16
Cleric16
Druid16
Paladin16
Thief16
Warlock16
Warrior16
Wizard16

General Abilities sit outside those class lists. They cover shared bonuses such as movement, experience, recovery, survivability, recruitment, trading, equipment styles, and weapon mastery.

The General ability panel showing shared traits and weapon mastery icons in The Adventurers

Attributes

The table reports only the values stated in the game text. Where a rate is omitted or ambiguous, the entry says so instead of filling in a number.

AttributeWhat it affectsListed values and notes
AgilityBlock, parry, and damage with pierce weaponsEach point above 10 gives +3% block, +3% parry, and +5% pierce damage. Each point below 10 gives -3% block, -2% parry, and -5% pierce damage.
CharismaSpeech events and shop prices, using the party member with the highest valueEach point above 10 lowers store prices by 2%. Each point below 10 raises them by 2%.
LuckCritical Chance and Search EventsCritical Chance changes by 2% per point away from 10. The below-10 rate is listed as 2% without a minus sign.
ResolveEnergy and Magic DamageEvery point supplies 10 Energy. Each point above 10 gives +6% Magic Damage, while each point below 10 gives -6%.
StrengthDamage with bash and slash weaponsEach point above 10 gives +5% damage. Each point below 10 gives -5%.
VitalityHealth and Energy RecoveryEvery point supplies 10 Health. Points above 10 also raise the Energy recovered each round.

General Abilities

These 35 abilities are not tied to one of the eight class lists.

AbilityTypeEffect
ScoutPassiveReveals enemy combat resistances and extra details during events.
Quick FeetPassiveAdds 1 to combat movement.
Stun ImmunityTriggerAfter being stunned, the adventurer cannot be stunned again for 10 rounds.
GiftedPassiveRaises all experience gains by 20%.
Quick BreathsPassiveDoubles Energy recovery, including recovery during combat.
Social ButterflyPassiveDoubles social interaction gains for party relationships.
Sanctified CorePassiveRaises all incoming healing by 25%.
Restful ResiliencePassiveImproves the Health and Energy bonuses from resting by 20%.
QuicknessPassiveAdds 10% to dodge bonuses.
Tough S.O.BPassiveIncreases maximum Health by 25%.
Hard To TouchPassiveMakes ranged attacks 20% less likely to hit.
Brush It OffPassiveCuts every morale loss in half.
Never TiredPassiveStarts each combat with no less than 50% Energy.
HerbalistPassiveGrants one extra item whenever the adventurer harvests.
Hard To KillPassiveDoubles the adventurer’s bleed-out time.
Mental ToughnessPassiveAdds 15% Magic Resistance.
Pushing ThroughPassiveShortens enemy-applied debuffs by 1 round.
Born LeaderPassiveCuts recruitment prices by 20% for tavern recruits and outpost soldiers.
MerchantPassiveLowers purchase prices by 10% and raises sale prices by 10%.
Enduring AuraPassiveExtends incoming buffs by 1 round.
Still In ThisTriggerOnce per combat, a killing blow leaves the adventurer alive.
BerserkerPassiveAdds 20% damage while Health is below 50%.
Shield MasteryPassiveImproves block bonuses by 10%.
Locked InPassiveAdds 10% Critical Chance.
Armor ProficiencyPassiveCuts armor’s Energy penalty by 25%.
Just One ArmPassiveAdds 15% dodge when using a one-handed weapon without a shield.
Two Hands Better Than OnePassiveAdds 20% damage with two-handed weapons.
Inspired FighterPassiveAdds 10% damage while morale is above 75%.
Weapon Mastery - BowPassiveAdds 10% damage and accuracy with a Bow.
Weapon Mastery - SwordPassiveAdds 10% damage and accuracy with a Sword.
Weapon Mastery - AxePassiveAdds 10% damage and accuracy with an Axe.
Weapon Mastery - DaggerPassiveAdds 10% damage and accuracy with a Dagger.
Weapon Mastery - MacePassiveAdds 10% damage and accuracy with a Mace.
Weapon Mastery - FlailPassiveAdds 10% damage and accuracy with a Flail.
Weapon Mastery - StaffPassiveAdds 10% damage with a Quarterstaff or Staff.

Archer Abilities

The Archer ability list includes direct shots, control effects, and self-buffs.

The Archer panel with its combat ability icons arranged in five rows

AbilityTypeEffect
Double ShotActionSends two arrows into one target.
Aimed ShotActionGuarantees a critical hit against the chosen target.
PinActionStops an enemy from moving for a limited time.
Eagle FocusBonusRaises attack damage by 25%.
DodgeBonusAdds 25% Dodge Chance.
SnapBonusClears one debilitating effect.
Massive ShotActionMakes a powerful arrow attack that consumes a large amount of Energy.
MarkBonusMarks an enemy so it takes 20% more damage.
StunActionPrevents the enemy from attacking or moving.
Long ShotActionFires an arrow at twice the normal range.
Poisoned ArrowActionPoisons on hit and deals damage over time.
SleepActionStops the target from attacking until something attacks it.
Burst ShotActionStrikes the target and adjacent targets with one shot.
Barbed ArrowActionApplies bleeding when the arrow hits.
Blinding ShotActionBlinds targets hit by the arrow.
Better AloneArea InfluenceWith no allies nearby, grants 30% resistance to attack damage.

Cleric Abilities

The Cleric ability list covers healing, radiant damage, protection, and ally support.

The Cleric ability panel filled with healing and radiant skill icons

AbilityTypeEffect
Mend WoundsBonusRestores a small amount of Health.
Blessing Of ValorBonusGives allies in range 20% more physical attack damage.
Healing LightBonusRestores Health to an ally the Cleric can touch.
Holy LightActionDeals radiant damage and cuts the enemy’s attack by 20%.
Holy ProtectionBonusGives an ally temporary Health.
Prayer Of RestorationBonusProvides a small heal to every ally in range.
Celestial NovaActionDamages all nearby enemies with a burst of radiant energy.
Holy SanctuaryBonusReduces incoming damage by 50%.
Divine MendingActionRestores an ally to full Health.
Divine JudgmentActionCalls down heavy radiant damage with a chance to stun the enemy.
Divine EnergyBonusDoubles Energy recovery for every other ally.
Beacon Of LightBonusPlaces a healing-over-time effect on one ally.
Radiant WaveActionHeals allies and damages enemies inside its range.
Celestial HealActionFully heals every other ally. Anyone affected cannot receive celestial help again during that combat.
Sacrificial SurgeActionSpends all remaining Energy to heal every ally by an equal amount.
Purge UnholyActionInflicts massive radiant damage. A target vulnerable to radiant damage may die instantly.

Druid Abilities

The Druid ability list combines healing over time, nature damage, debuffs, and spirit summons.

The Druid ability panel showing nature magic and summoned spirit icons

AbilityTypeEffect
Warm EmbraceBonusGives one ally a small healing-over-time effect.
Poisoned ThornsActionDeals nature damage each turn and reduces the target’s incoming healing.
Summon Rat SpiritActionCalls a rat spirit that draws on the Druid’s Energy until combat ends.
Rotting VinesActionImmobilizes an enemy and deals nature damage each turn.
Blooming RenewalBonusChannels moderate healing over time on all allies and removes one debuff.
Summon Spider SpiritActionCalls a spider spirit that uses the Druid’s Energy for the rest of combat.
WitherActionDeals low nature damage each turn and makes the target take 50% more damage.
Lifeweaver’s TouchBonusGives one ally a large heal and improves their healing.
Summon Wolf SpiritActionCalls a wolf spirit that consumes the Druid’s Energy until combat finishes.
Corrupted GrowthActionDeals damage each turn while reducing the target’s damage output.
Roots Of RecoveryBonusRoots an ally in place and restores a large amount of Health over time.
Summon Werewolf SpiritActionCalls a werewolf spirit that uses the Druid’s Energy through the end of combat.
BlightstormActionApplies damage over time, raises damage taken by 50%, and lowers damage dealt by 50%.
Emerald HarmonyActionChannels strong healing over time on other nearby allies and removes all their debuffs.
Summon Yeti SpiritActionCalls a yeti spirit that draws on the Druid’s Energy until combat ends.
Spirit Of The GroveActionFully heals every other ally once per battle.

Paladin Abilities

The Paladin ability list covers radiant attacks, healing, shields, buffs, and enemy weakening.

The Paladin ability panel with radiant attack, healing, and protection icons

AbilityTypeEffect
Divine FuryBonusRaises the Paladin’s main attack by 50%.
Righteous CommandBonusCuts an enemy’s attack by 50%.
Smite EvilActionDelivers a high-damage radiant strike and reduces the enemy’s attack power by 20%.
Lay On HandsActionConverts Energy into Health for an ally the Paladin can touch.
Inspiring PresenceBonusIncreases every ally’s attack power by 20%.
Blinding LightActionDeals holy-light damage to all enemies in range.
Purifying TouchActionHeals one ally and clears a negative status effect.
Judgment’s BurdenBonusMarks an enemy to take 30% more damage.
Radiant StrikeActionDeals radiant damage and has a chance to stun.
Radiant RenewalActionGives an ally a healing-over-time effect.
Holy ResolveBonusBlocks debuffs and raises healing by 50%.
Vengeance BurstActionReleases a wave of radiant energy.
Divine SacrificeActionChannels half of the Paladin’s Health into an ally.
Oathkeeper’s VowActionGrants immunity to all negative status effects and raises healing received by 50%.
Sacred BladeActionConjures a blade of light for a massive single-target hit.
Guardian’s GraceActionShields an ally with temporary Health.

Thief Abilities

The Thief ability list centers on critical hits, poison, bleeding, mobility control, and avoiding danger.

The Thief ability panel showing dagger attacks, critical hits, and evasive skill icons

AbilityTypeEffect
Double StabActionMakes two fast attacks.
Poison BladeActionAdds poison to the main attack for 5 turns.
Throw SandBonusCuts the enemy’s block, dodge, and parry chances by 50%.
Gang UpBonusEach ally next to the target raises Critical Chance.
Finish ThemBonusAutomatically scores critical hits against targets at 30% Health.
ElusiveBonusAfter dodging, gives the next attack a 50% chance to be critical.
HamstringBonusPrevents an enemy from moving.
Hit The MarkBonusGuarantees that the next attack will be a critical hit.
TricksyBonusRaises Dodge Chance by 50%.
Burst Of AdrenalineBonusRefills all Energy at the cost of 50% Health.
With A TwistActionTwists the blade in the target and causes bleeding.
DistractBonusMakes an enemy stop targeting the Thief when someone else is close by.
We Finish ThisActionApplies poison that makes every party member’s attacks critical.
Triple ThreatActionHits one enemy with three quick dagger attacks.
Just KiddingBonusA killing blow leaves the Thief at 5 Health.
In This TogetherPassiveAdds 10% damage for each ally touching the enemy.

Warlock Abilities

The Warlock ability list includes life drain, curses, necrotic damage, and ten different summons.

The Warlock ability panel with curses, necrotic magic, and summoned creature icons

AbilityTypeEffect
Soul LeechActionDrains Health from one target each turn.
Summon ImpActionCalls an imp that consumes the Warlock’s Energy until combat ends.
Summon Skeleton WarriorActionCalls a skeleton warrior that uses the Warlock’s Energy through the end of combat.
Hex Of WeaknessBonusReduces the enemy’s damage and doubles the damage it takes.
Summon Starved DemonActionCalls a starved demon that draws on the Warlock’s Energy until combat finishes.
Summon Skeleton ArcherActionCalls a skeleton archer that uses the Warlock’s Energy for the rest of combat.
Dark PactBonusTrades half of the Warlock’s Health for the same amount of Energy.
Summon Wing DemonActionCalls a wing demon that consumes the Warlock’s Energy until combat ends.
Summon Skeleton MageActionCalls a skeleton mage that uses the Warlock’s Energy through the end of combat.
Curse Of DecayActionRaises the damage a target takes and deals necrotic damage over time.
Summon Warlock DemonActionCalls a warlock demon that draws on the Warlock’s Energy until combat finishes.
Summon Skeleton HeroActionCalls a skeleton hero that uses the Warlock’s Energy for the rest of combat.
Mark Of The DamnedBonusMarks a target so it takes triple damage.
Summon Spiked DemonActionCalls a spiked demon that consumes the Warlock’s Energy until combat ends.
Summon Skeleton GiantActionCalls a skeleton giant that uses the Warlock’s Energy through the end of combat.
Unholy NovaActionSacrifices Health to damage every enemy in range with necrotic energy.

Warrior Abilities

The Warrior ability list covers close-range attacks, durability, enemy control, and party protection.

The Warrior ability panel showing melee attacks, defense, and control skill icons

AbilityTypeEffect
Wide SwingActionAttacks in a broad arc in front of the Warrior.
Come At MeBonusForces an enemy to target the Warrior.
Double AttackActionMakes two basic attacks against one target.
WoundActionInjures the target and applies bleeding.
ProtectionBonusReduces damage taken by 30% and damage dealt by 30%.
RecklessBonusRaises damage dealt by 30%, while also raising damage taken by 30%.
LeaderBonusAdds 20% damage for the other party members.
Save ThemBonusGives adjacent allies 20% more Dodge Chance.
SlamActionStuns the target.
Second WindBonusRestores 50% of Health and Energy, and can be used once.
Shake It OffBonusClears every debilitating effect, and can be used once.
Aim For The KneeActionStops the target from moving.
Too QuickBonusReduces incoming damage according to the Warrior’s remaining Energy.
FrenzyActionMakes a massive swing that consumes a large amount of Energy.
RoarBonusReduces the damage of surrounding enemies by 20%.
UnstoppablePassivePrevents enemies from receiving a gang-up damage bonus.

Wizard Abilities

The Wizard ability list includes elemental attacks, shields, drains, and turn control.

The Wizard ability panel with elemental spells, magical shields, and drain icons

AbilityTypeEffect
Frost NovaActionFires an ice bolt that may stun.
MissilesActionLaunches three separate magic projectiles at one target.
FireballActionHits the target and every adjacent target with a fireball.
Arcane ShieldBonusGives the Wizard temporary Health through a magical shield.
Energy DrainActionConverts an enemy’s Health into Energy.
Chain LightningActionShocks connected adjacent enemies, up to a maximum of four.
Ice ArmorBonusReduces all incoming damage by 25%.
IgniteActionSets a target alight so it takes damage at the end of its turn.
Freeze TargetActionFreezes one target.
BlindBonusSurrounds the target in darkness and cuts block, dodge, and parry chances by 50%.
Lightning BoltActionConjures a bolt of lightning.
Ice StormActionHits adjacent targets with an ice storm that may stun them.
Phase ShiftBonusTemporarily reduces all damage taken by the Wizard by 100%.
Life DrainActionConverts an enemy’s Health into healing Energy.
Time WarpActionSpeeds up an ally’s next turn.
Mystic BarrierBonusGives other allies in range temporary Health through a magical shield.

More The Adventurers guides

  • modsThe Adventurers: How to Make a Mod

    Create and publish a custom mod for The Adventurers, from safe setup and editable data fields to Steam Workshop upload.

    Published September 16, 2026