Graveyard Keeper 2: Zombie Mechanics Guide

Put each zombie at a station that matches the talent you want it to develop. A zombie takes over the work, gets faster as its relevant talent rises, and keeps the tech points earned from its crafts.

The important distinction is between speed and quality. Matching talent always improves working speed, but only five stations use talent to set bronze, silver, or gold output. Each zombie also has its own tech-point pool and perk tree, so specialization is much more effective than trying to build one worker for every job.

The numbers below apply to version 1.004.x.

What zombies do at workstations

A zombie assigned to a workstation performs its recipes for you. Its speed depends on the talent used by that station. Any tech-point reward from the completed craft goes into the zombie’s personal pool instead of dropping for you to collect.

This makes station choice the key decision. Start with the station’s required talent, then assign and improve a zombie for that job.

The five zombie talents

Zombies use the same five talents as the player. Each one covers a different group of work:

TalentWork it coversExample stations
OrangeBuilding and woodworkCarpenter’s bench, sawmill
RedSmithing and furnacesAnvil, furnace
GreenGardening and cookingKitchen table
YellowWriting, sermons, and printingWriting desk, printing press
BlueAnatomy and alchemyFormulation bench

The workstation decides which talent matters. A zombie with strong orange talent will be useful at a carpenter’s bench, but that orange rating does not help when the same zombie is moved to a furnace.

How talent affects speed and quality

More matching talent always means faster actions at a station. Quality works differently because only certain recipes have bronze, silver, and gold talent requirements.

Recipe or outputBronze / silver / gold requirementStation and talent
Prayers and stories1 / 6 / 10 for simpler recipes, rising to 4 / 10 / 14 for later recipesWriting desk, yellow
Quality output2 / 4 / 6Carpenter’s bench, orange
Salads and sauerkraut1 / 4 / 7Kitchen table, green
Solutions1 / 4 / 8Formulation bench, blue
Injections1 / 6 / 12Formulation bench, blue
Quality output1 / 6 / 10Printing press, yellow

At the furnace, anvil, and sawmill, output does not have a quality grade. Talent improves production speed there, but there is no gold threshold to chase. A talent rating of 14 can matter at a writing desk, while the same investment is unnecessary for furnace quality because furnace output has none.

How zombies earn tech points

Crafting can award red, green, or blue tech points. There are 575 recipes with a tech-point reward in version 1.004.x. Most award between 1 and 6 points, though some give as many as 15.

Who performs the craft decides where those points go:

  • When you finish the craft, the points appear on the ground for you to collect.
  • When a zombie finishes it, the points go straight into that zombie’s own pool.

Zombie-earned points never reach the player and cannot be transferred to another zombie. A worker builds its upgrade budget simply by producing items. If you want one to earn points quickly, assign it to cheap recipes that can be completed often.

The zombie perk tree

Open a zombie’s own window to spend the tech points it has earned. Its tree contains 85 nodes divided among the five talents:

TalentNodes
Orange17
Red17
Green17
Yellow19
Blue15

The tree contains talent levels and named perks. A talent-level node adds 1 to its talent, which contributes directly to quality requirements. The 50 named perks provide specific effects instead. Excavator speeds up clay and sand digging, Lumberjack improves chopping speed, Carpenter’s Apprentice adds 2 orange for woodwork, and Novice Stonecutter adds 2 for stonework.

Each node costs 10, 25, 50, 100, 200, 400, or 500 points of a single color. Nodes also have prerequisites, so a child node remains unavailable until its parent has been purchased. The opening node costs 50 red for building and smithing, 50 green for gardening, or 25 blue for writing and anatomy.

Focus each zombie on one branch. The trees do not overlap and points build slowly, so spreading upgrades among all five talents can leave the worker short of the higher quality requirements.

Tools, collars, and skull limits

Every zombie has hand, armor, and collar slots. A tool placed in the hand boosts one particular talent rather than all work.

ToolTalent bonus
Bronze axe+2 orange
Bronze shovel+2 green
Bronze hammer+2 red
Rusty pickaxe+1 orange

Tool bonuses stack with talent gained from the perk tree. They also count toward recipe quality requirements. Match the tool to the workstation, since an orange bonus from an axe does nothing for yellow work at a writing desk.

A collar controls how many red skulls the zombie may have. It does not cap talent.

CollarMaximum red skulls
Bronze5
Gold10
Steel99

The steel collar’s limit of 99 is effectively unrestricted in normal use.

How bodies get white and red skulls

The body’s skull values are established before it is raised as a zombie. Embalming changes them according to the mixture used. Some mixtures add only white skulls, some add only red skulls, and others exchange one type for the other. One such trade adds 2 white skulls while removing 2 red skulls.

An autopsy mistake removes one white skull and one red skull for every ruined part. Red skulls determine whether the body fits under the collar’s limit. White skulls are the benefit gained from preparing the body.

Zombie roles

A zombie’s role depends on where it is assigned:

RoleJob
CrafterOperates a workstation and runs its recipes
CaretakerMoves items between chests and stations
GardenerWorks garden beds
Porter or conveyor carrierMoves output through a production chain
FighterJoins combat
IdleRemains inactive

Changing roles does not change a zombie’s talents.

Best way to assign and upgrade zombies

Use this order when setting up a worker:

  1. Check which talent the destination station uses.
  2. Decide whether its recipes need quality thresholds or only production speed.
  3. Assign one zombie to that specialty and spend its points on the matching branch.
  4. Give it a tool that boosts the station’s talent. A matching +2 tool provides the same talent increase as two +1 talent nodes.
  5. Use a collar that can handle the body’s red-skull total.

For quality crafting, prioritize the kitchen table, writing desk, printing press, formulation bench, and carpenter’s bench. For the other stations, improve talent only when you need faster production.

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