The Bird of the North: 100% Walkthrough Guide

This page solves all fourteen scenes and all four chapters in The Bird of the North, and covers all 12 achievements on the way. You win by filling in every chapter on the corkboard and publishing the finished article on the typewriter.

The short version: read the three newspaper articles and open the window, solve The Kidnapping, then work through the other scenes using the tables below. In The Strike, give everyone the general strike line before you enter the right answers, or that achievement needs a new save. Once every scene is solved, fill in the four chapters, publish, and play through the final scene. Fast bird, one of the two speed achievements, does not have to come on your first playthrough.

Spoiler warning: the tables below give away who every character is, what happens to them, and how the story ends.

All 12 Achievements

AchievementWhat it asks for
Meet the birdRead all three newspaper articles at the start, then click the window
Investigation mapFinish The Kidnapping and let the brother bird rearrange your office
Moon KeysUnlock every scene
The great night!Give every character in The Strike the general strike line before solving it (missable)
Visions cardSolve every scene (the achievement calls them visions)
A strange solutionSolve Chapter I
A frozen waySolve Chapter II
Help on the waySolve Chapter III
The CapitalSolve Chapter IV
The bird of the NorthPublish the article on the typewriter
Big Brain!Finish the game in under 120 minutes
Fast birdFinish the game as fast as you can (the exact time limit is not known)

How Scenes and Chapters Work

Meet the bird comes during the introduction. Read all three newspaper articles, then click the window.

Meet the bird: a pair of glowing golden owl eyes staring out of the dark, the first of the 12 achievements in The Bird of the North.

A scene is solved by choosing what each character in it says. Each table below lists the lines in the left column and the character who says them in the right. Once the correct dialogue is entered it is locked, and you cannot change what anyone says afterwards. Each scene also has an item, given at the top of its section.

The Kidnapping is the first scene. After you finish it, the brother bird (the character whose dialogue you click through) rearranges your office, and that unlocks Investigation map.

Investigation map: a golden globe on a stand with small flags pinned into it.

From then on, every scene you solve gives you keys that open more scenes. There are fourteen in all, and you can solve the open ones in any order. Opening the last one earns Moon Keys.

Moon Keys: a single ornate golden key.

Once every scene is solved, you have what the corkboard needs for all four chapters. A chapter asks for its scenes in the right order and a statement about one or two characters. Some chapters can be filled in earlier, depending on which scenes you cleared first, but doing all four together at the end is simpler.

Lines are quoted with the game’s own spelling and spacing, including the space before some ”!” and ”?”. A ”…” inside quotes is the game’s. Where a line is too long to give in full, the cut is marked […]. Two lines contain a swear word, shown here as [swear word].

Most characters are not named when you first see them, so the tables use these labels. The first column is how each one looks the first time they turn up.

First seen asCalled here
Man with a dog, in The Kidnapping (the dog is Vinga)Vinga’s owner
Man with a gun, in The KidnappingCaptain
Tied-up girl, in The KidnappingBird girl
Man looking back, in The KidnappingMarcelo
Boy with a dog, in BarricadeBoy sailor
Man with a gun and a beard, in BarricadeTrain driver
Man with a gun and glasses, in BarricadeRevolutionary leader
Man raising a sword, in BarricadePapus
Woman with the bird girl, in The JumpRosa
Man next to the meteor, in The EncounterStriped shirt
Man shaking hands with the Captain, in The DepartureEmperor
Old woman on fire, in The StrikeAbbess

The Kidnapping

Item: an Inuit sculpture of a penguin.

LineWho says it
“CAPTAIN, what’s happened in the village ?”Vinga’s owner
“Shut up and move !”Captain
“Release me, or every moon will be your nightmare”Bird girl
“The fire… what have we done…”Marcelo

Barricade

Item: a paving stone.

LineWho says it
“Mystical bird call.”Bird girl
“Come on Vinga, she’s holding them back…”Boy sailor
“Over here, the coast is clear!”Train driver
“Run, Rosa, and find somewhere to hide ! […]”Revolutionary leader
“Our flag… will never die…”Man with a flag
“Soldier ! Bring me the girl !”Papus

The Jump

Item: a pistol coated in a black substance.

LineWho says it
“I’m alright ! Your turn, jump !”Boy sailor
“Damn, what the hell are you doing here with your dog?”Train driver
“Let me help you. On three: One, two…”Rosa
“Jump! That’s the train for Grandville, the capital!”Revolutionary leader
“What’s happening to me… arghhhh?!”Captain
“Stop ! There’s a kid on the train!”Woman at the cabin

The Encounter

Item: a broken spear.

LineWho says it
“Talk about a meteorite !”Striped shirt
“What are these strange birds?”Boy sailor
“We are in the north, so they are penguins.”Vinga’s owner
“Marcelo, move !”Captain
“Captain, don’t do it!”Marcelo
“She’s staying with us ! Go back where you came from, Qallunaat !”Inuit leader

The Wreckage

Item: a bottle from the sea.

LineWho says it
“We’re taking in water!”Marcelo
“[swear word]… AAAAH”Striped shirt
“hey…they’re abandoning us! Vinga follow them…”Vinga’s owner
“Whisper strange words.”Bird girl
“Captain, please they’re going to die.”Boy sailor
“Shut up kid. We’ll get a bigger reward.”Captain

The Departure

Item: an anchor.

LineWho says it
“Don’t forget, Captain: I need her alive.”Emperor
“Yes, sir.”Captain
“Is this your dog ? He looks strong!”Boy sailor
“You said it, kid ! He’s even survived multiple shipwrecks.”Vinga’s owner
“Careful with that, there’s dynamite inside.”Marcelo
“You’re well-spoken Marcelo, but you should help me!”Striped shirt

Night train

Item: a train driver’s cap.

LineWho says it
“Ah ! Where is she ?”Giant monster (the Captain, as The Jump reveals)
“Go to hell, demon !”Rosa
“Grab my hand.”Revolutionary leader
“The train is yours, kid, I’m going to help them!”Train driver
“Really ? Awesome !”Boy sailor

The Meteor

Item: a pair of binoculars.

LineWho says it
“It’s her, she’s coming.”Captain
“Captain, look up !”Marcelo
“I didn’t know that the Nivaaq Sea could freeze!”Boy sailor
“That’s why we brought dynamites, kid.”Vinga’s owner
“Come back, [swear word] dog !”Striped shirt

The Strike and The great night!

Item: a megaphone. Missable achievement first: before you enter the real answers here, give every character in the scene the revolutionary leader’s line, “General strike! Let’s march to the capital!”. That earns The great night!. Once the correct dialogue is locked in you cannot change it, and the only way back to this achievement is a new save.

The great night!: a golden flag with a dark star on it.
LineWho says it
“I’m burning… AAAH !”Abbess
“I just need one good shot…”Captain
“Unknown song.”Bird girl
“It’s a miracle…”Rosa
“General strike! Let’s march to the capital!”Revolutionary leader
“Sir, please, we need help !”Boy sailor
“Message for Papus: I see the dog and the kid […]”Man at the telephone

The Station

Item: an imperial sword.

LineWho says it
“Goodbye, my dear.”Train driver
“Sorry… I have orders.”Soldier aiming at the boy sailor
“Orders!? What for? Look around you …”Boy sailor
“She won’t make it.”Rosa
“Follow me to the barricade !”Revolutionary leader
“Traitor! Vermin !”Emperor
“You don’t understand what she’s worth… I do.”Papus

The Ritual

Item: a bloodstained feather.

LineWho says it
“Repeat after me… Bird of the north, […]”Papus
“Bird of the north, I command you […]”Emperor
“Sister, we should leave. This is black magic.”Nun
“He saw everything; we have to get rid of him!”Abbess
“I was only playing in the ruins. […]”Boy sailor
“Hum… Can you sail, kid?”Captain
“It’s a gift for the emperor, […]”Marcelo
“It’s forbidden, but… hurry.”Soldier

Sabotage

Item: a military whistle.

LineWho says it
“Faster, towards the capital !”Soldier with flags
“I have an informer on the call, […]”Papus
“To hell with this girl and your rituals! […]”Emperor
“So, what’s your lead? What do you think happened ?”Soldier on top of the airship wreckage
“A bomb, hidden several days ago.”Soldier inside the airship wreckage
“Alice, look ! The italian succeeded !”Man under the bridge
“Come, we have a train to derail.”Woman under the bridge

The Crisis

Item: an imperial pocket watch.

LineWho says it
“The snow…”Emperor
“Look at the sky, it’s our taxi to the ruins.”Soldier in the car
“Emperor, he has harrived, we are ready to go.”Soldier with the Emperor
“Do you know where we’re going?”Soldier next to the car
“Let him pass! Emperor’s order!”Soldier running toward the Abbess and Papus
“Get away, charlatan, or I will gouge your eyes out!”Abbess
“Your time has come, old lady. […]”Papus

The Monastery

Item: prayer beads.

LineWho says it
“See that, love always finds a way.”Man in the lighthouse
“Come with me, let’s take the sea!”Nun in the boat
“Monster ! Get back !”Nun facing the demon nun
“Get in, I can drive.”Boy sailor
“Get out, come with us !”Rosa
“What’s happening, Abbess ?”Captain
“You still don’t get it ? The girl is cursed !”Abbess
“You will never catch meeeeee…”Nun jumping out of the tower

Visions Card

Visions card unlocks as soon as every scene is solved. You never have to do anything else for it.

Visions card: a small stack of golden cards with a bird on the top one.

Chapter I

  1. The Crisis
  2. The Ritual
  3. The Departure

Character statement: “He reluctantly joins the expedition.” goes to the boy sailor. Solving Chapter I earns A strange solution.

A strange solution: the Roman numeral I in gold.

Chapter II

  1. The Meteor
  2. The Encounter
  3. The Kidnapping

Character statement: “She arrives on a meteor.” goes to the bird girl. Solving Chapter II earns A frozen way.

A frozen way: the Roman numeral II in gold.

Chapter III

  1. The Wreckage
  2. The Monastery
  3. The Strike
  4. Sabotage

Character statements: “Secretly sabotaged the airship.” goes to Marcelo, and “Burns in the flames.” goes to the Abbess. Solving Chapter III earns Help on the way.

Help on the way: the Roman numeral III in gold.

Chapter IV

  1. The Jump
  2. Night train
  3. The Station
  4. Barricade

Character statements: “He has plotted to seize the imperial throne.” goes to Papus, and “Cursed, he turned into a monster.” goes to the Captain. Solving Chapter IV earns The Capital.

The Capital: the Roman numeral IV in gold.

The bird of the North

With all four chapters solved, sit at the typewriter and publish the article. Printing it earns The bird of the North. Keep clicking through the dialogue that follows and the last scene opens.

The bird of the North: a golden bird in flight among small stars.

Final Scene

The final scene’s lines are below. It has no achievement of its own.

LineWho says it
“The army has laid down its arms; […]”Woman at the top of the stairs
“You’re alive ? How ?”Rosa
“We escaped from the monastery by boat.”Nun with Rosa
“What will happen to me ?”Papus
“You will be judged…”Revolutionary leader
“Spread the news everywhere you can !”Boy sailor
“He said he is happy, […]”Bird girl
“What? You can speak to dogs?”Train driver

Big Brain! and Fast bird

Big Brain! asks for the whole game finished in less than 120 minutes.

Big Brain!: a head in profile with a glowing golden brain.

Fast bird is the speedrun achievement, and its exact time limit is not known, so play through as fast as you can. It does not have to be your first playthrough. You can also mash through the brother bird’s dialogue: a line can be skipped before its text has finished appearing.

Fast bird: a bird riding a bicycle at speed.