SHRIMP GAME: OVERKRILL: All 21 Fusions

Fusing a shrimp in SHRIMP GAME: OVERKRILL means combining it with an elemental stone, which you can acquire either through Campaign or through Multiplayer. The stone’s element and the element your shrimp already has decide which Fusion you end up with, and every Fusion hands you a brand new Fusion Ability plus a buff on each of the two abilities your element started with. There are 21 Fusions and an achievement behind each one, so working down this list is also how you clear that set.

The game's Elements chart, with the same six elements along both edges and the Fusion each pair makes in the cell where they cross

Two of the same element give the plus version: Earth and Earth make Earth+. Two different elements give a named Fusion, so Earth and Fire make Magma, Fire and Light make Solar, and Light and Dark make Lunar. Which half is the shrimp and which is the stone does not change the name. It does change the buffs, because a Fusion only ever buffs the two abilities that came from your shrimp’s own element. Steam, Aurora and Blizzard are the three to avoid on the Eel boss.

Every duration, buff and default key on this page is as of the launch build.

All 21 Fusion Combinations

The grid below holds every Fusion combination. Read down the side for your shrimp’s element and across the top for the stone’s, and the cell where the two meet is what you get.

Your shrimpEarth stoneFire stoneLight stoneIce stoneWind stoneDark stone
EarthEarth+MagmaCrystalGlacierSandFossil
FireMagmaFire+SolarSteamBlastDemon
LightCrystalSolarLight+AuroraLightningLunar
IceGlacierSteamAuroraIce+BlizzardAbyss
WindSandBlastLightningBlizzardWind+Smog
DarkFossilDemonLunarAbyssSmogDark+

All 21 Fusion Abilities

Each Fusion grants exactly one Fusion Ability, listed here as an index into the sections below.

FusionFusion Ability
Earth+Chasm Gush
MagmaVolcano Cannon
CrystalCrystal Missiles
GlacierGlacier Burst
SandStorm of Sand
FossilFossil Fish
Fire+Raining Flames
SolarNova Burst
SteamScalding Burst
BlastPressure Bomb
DemonPursuing Imps
Light+Beacon Blast
AuroraAurora Beam
LightningSpark Chain
LunarMoon Balls
Ice+Summon Icicles
BlizzardSnow Cone
AbyssAbyssal Form
Wind+Twister Barrage
SmogToxic Urchins
Dark+Spirit Shrimp

Fusion Achievements

All 21 achievements follow one pattern: the word Fusion, a colon, then the Fusion’s name. Earth+ gives you Fusion: Earth+, Smog gives you Fusion: Smog, and the same holds for the other nineteen. Each unlocks the first time you make that Fusion, so the grid above is the checklist for the set.

Earth Element Abilities

The Earth dungeon is the first dungeon in the Campaign, and an Earth shrimp starts with these two abilities.

Shell Crush turns you into a rock for a front flip onto the floor. Your shrimp is wrapped in Earth energy on the way down and slams into the ground, hurting any enemy it touches.

Shell Crush, the Earth shrimp curled into a rock mid front flip

Boulder Burst lets an Earth shrimp summon a giant boulder from the ground. After a charge, the boulder damages anything it hits.

Boulder Burst, a dark boulder ringed in green energy and bubbles

Fire Element Abilities

The Fire dungeon is the second dungeon in the Campaign. A Fire shrimp gets a dash and a fireball.

Blaze Dart sets you ablaze and dashes you in the direction you are aiming. It is a quick getaway, and it works as a way to surprise an enemy.

Blaze Dart, the shrimp streaking through the water as a comet of fire

Flame Blast is the basic fireball attack a Fire shrimp gets. It will shoot a blast of fire with an area of effect and no piercing.

Flame Blast, a spinning fireball with blue smoke peeling off it

Light Element Abilities

The Light dungeon is the third dungeon in the Campaign. A Light shrimp gets a shield and a homing attack.

Shining Shell channels a shield around yourself that blasts on release. The shield greatly reduces the damage you take, and letting it go deals damage to enemies around you.

Shining Shell, the shrimp curled inside a glowing golden shield

Homing Globes lets a Light shrimp lock on and shoot homing missiles at a target. You get three missiles across up to three different targets, and they last a few seconds.

Homing Globes, golden missiles streaking down onto a locked target

Ice Element Abilities

The Ice dungeon is the fourth dungeon in the Campaign. An Ice shrimp gets a mist cloud and a beam.

Mist Sneeze sprays a chilling mist and does a backflip. Anyone who walks into the mist takes damage over time.

Mist Sneeze, the Ice shrimp backflipping away from a jet of freezing mist

Frigid Beam creates a chilling ice beam. Your mobility drops while it is running, but the beam itself is surprisingly well controlled.

Frigid Beam, a pale ice beam cutting through dark water

Wind Element Abilities

The Wind dungeon is the fifth dungeon in the Campaign. A Wind shrimp gets a spinning leap and a cyclone.

Twisty Swoop spins you upwards in a twisting formation. Use it to reach enemies sitting above you, or to break out of a jam.

Twisty Swoop, the shrimp spinning upward inside a blue vortex

Supreme Cyclone summons a giant cyclone that traps enemies. Escaping it is extremely difficult once an enemy is caught. It deals continuous damage, and anything still inside is destroyed after a short time.

Supreme Cyclone, a violet tornado standing in the water

Dark Element Abilities

The Dark dungeon is the sixth and final dungeon in the Campaign. A Dark shrimp gets a teleport and a spread of blades.

Ghost Blink shoots a teleport ball, and pressing F a second time detonates it and warps you. You appear where the ball was and deal damage on arrival.

Ghost Blink, the Dark shrimp trailing pink energy through a warp

Shadow Blades shoots a cluster of slicing blades. Five dark blades travel out horizontally and spread wider apart the further they go.

Shadow Blades, a cluster of spiked purple blades fanning outward

Earth+ (Earth + Earth)

An Earth shrimp with an Earth stone becomes Earth+. Its Fusion Ability is Chasm Gush, which opens a chasm that emits earthen energy. The damage is instant and the chasm stays for 8 seconds.

AbilityFusion buff
Shell CrushImproved Crush Damage. Handy for the Bumpsy quest in the Earth dungeon.
Boulder BurstIncreased rock size.

Magma (Earth + Fire)

Magma comes from an Earth shrimp with a Fire stone, or a Fire shrimp with an Earth stone. Its Fusion Ability is Volcano Cannon: a volcano that damages everything nearby the moment it lands, then throws fireballs out of every side of itself for about 13 seconds.

Your elementAbilityFusion buff
EarthShell CrushIncreased Ground Damage. The extra damage lands when the crush hits the ground.
EarthBoulder BurstReduced blast delay, so the boulder shows up sooner after the charge.
FireBlaze DartIncreases hitbox size, which makes the dash easier to connect with.
FireFlame BlastImproved splash effect, so one fireball catches more enemies.

Crystal (Earth + Light)

Crystal comes from an Earth shrimp with a Light stone, or a Light shrimp with an Earth stone. Its Fusion Ability is Crystal Missiles, which summons homing mineral shards. Each shard travels a short way and blows up a few seconds after it stops.

Your elementAbilityFusion buff
EarthShell CrushReduced Crush cooldown.
EarthBoulder BurstShield piercing blast.
LightShining ShellImproved reflection effect, so more damage bounces back at enemies.
LightHoming GlobesShield piercing missiles.

Glacier (Earth + Ice)

Glacier comes from an Earth shrimp with an Ice stone, or an Ice shrimp with an Earth stone. Its Fusion Ability is Glacier Burst, a giant glacial wall. It damages on summon, keeps damaging anything that stays inside it, and stands for 13 seconds.

Your elementAbilityFusion buff
EarthShell CrushIncreased crush weight.
EarthBoulder BurstFrost effect on eruption, which slows whatever the boulder catches.
IceMist SneezeIncreased cloud duration.
IceFrigid BeamAdded defense during beam, which covers you while the beam has your mobility cut.

Sand (Earth + Wind)

Sand comes from an Earth shrimp with a Wind stone, or a Wind shrimp with an Earth stone. Its Fusion Ability is Storm of Sand, a massive sandstorm that runs for 21 seconds.

Your elementAbilityFusion buff
EarthShell CrushImproved crush range.
EarthBoulder BurstReduced blast cooldown.
WindTwisty SwoopIncreased hitbox.
WindSupreme CycloneLarger twister diameter.

Fossil (Earth + Dark)

Fossil comes from an Earth shrimp with a Dark stone, or a Dark shrimp with an Earth stone. Its Fusion Ability is Fossil Fish, which sends out four or five fossilized fish to harass enemies. They chase for about 45 seconds and enemies can shoot them down.

Your elementAbilityFusion buff
EarthShell CrushAdded defense during crush.
EarthBoulder BurstImproved blast damage.
DarkGhost BlinkInvincibility on warp, a useful buffer while repositioning.
DarkShadow BladesIncreased blade size, so the cluster connects more often.

Fire+ (Fire + Fire)

A Fire shrimp with a Fire stone becomes Fire+. Its Fusion Ability is Raining Flames, which drops fire over an area you pick for 9 seconds.

AbilityFusion buff
Blaze DartImproved dart speed.
Flame BlastImproved blast damage, a flat boost.

Solar (Fire + Light)

Solar comes from a Fire shrimp with a Light stone, or a Light shrimp with a Fire stone. Its Fusion Ability is Nova Burst, a shield that detonates into a supernova. You are invulnerable for a few seconds while it holds, and the detonation heavily damages everything that touches it and lingers for 5 seconds.

Your elementAbilityFusion buff
FireBlaze DartRemoves slowing effects, so there is no speed penalty after the dash.
FireFlame BlastReduced blast cooldown.
LightShining ShellImproved Burst Damage on the shield release.
LightHoming GlobesReduced missile cooldown.

Steam (Fire + Ice)

Steam comes from a Fire shrimp with an Ice stone, or an Ice shrimp with a Fire stone. Its Fusion Ability is Scalding Burst, a beam of pressurized steam that runs for 5 seconds. Firing it cuts your mobility.

Your elementAbilityFusion buff
FireBlaze DartNo collision knockback, so another ability ramming into you will not shove you off course.
FireFlame BlastImproved blast speed on the fireball.
IceMist SneezeImproved cloud damage, meaning extra damage over time inside it.
IceFrigid BeamImproved aim speed, which makes the beam easier to hold on a target.

Blast (Fire + Wind)

Blast comes from a Fire shrimp with a Wind stone, or a Wind shrimp with a Fire stone. Its Fusion Ability is Pressure Bomb, a high pressure vacuum bomb. The vacuum is strong enough to pin enemies in place before it goes off, and the explosion lasts a few seconds.

Your elementAbilityFusion buff
FireBlaze DartIncreased dart damage, on what is otherwise a utility ability.
FireFlame BlastImproved blast size.
WindTwisty SwoopReduced swoop cooldown.
WindSupreme CycloneImproved twister damage.

Demon (Fire + Dark)

Demon comes from a Fire shrimp with a Dark stone, or a Dark shrimp with a Fire stone. Its Fusion Ability is Pursuing Imps: three bomb orbs that chase enemies down and do moderate damage each.

Your elementAbilityFusion buff
FireBlaze DartReduced dart cooldown, so the escape tool comes back sooner.
FireFlame BlastRemoved blast recoil, meaning no knockback on yourself when you fire.
DarkGhost BlinkImproved teleport speed.
DarkShadow BladesReduced blade cooldown.

Light+ (Light + Light)

A Light shrimp with a Light stone becomes Light+. Its Fusion Ability is Beacon Blast, a channeled lightwell of concentrated energy over a big area. It runs for 14 seconds and slightly reduces your mobility while it is up.

AbilityFusion buff
Shining ShellBlocks all RMB abilities.
Homing GlobesImproved missile damage.

Aurora (Light + Ice)

Aurora comes from a Light shrimp with an Ice stone, or an Ice shrimp with a Light stone. Its Fusion Ability is Aurora Beam, a channeled beam of frigid light. It reaches further than Frigid Beam, hits harder, holds for 11 seconds, and costs slightly more mobility.

Your elementAbilityFusion buff
LightShining ShellLonger shield duration.
LightHoming GlobesImproved missile accuracy, which makes hitting all three targets easier.
IceMist SneezeImproved freeze effect, so the cloud slows enemies harder.
IceFrigid BeamReduced Beam cooldown.

Lightning (Light + Wind)

Lightning comes from a Light shrimp with a Wind stone, or a Wind shrimp with a Light stone. Its Fusion Ability is Spark Chain, a chain of homing lightning. The ball bounces between enemies and off walls to reach as many targets as it can over 12 seconds.

Your elementAbilityFusion buff
LightShining ShellFaster burst charge, for a quick shield and release when something closes on you.
LightHoming GlobesImproved missile speed, which gives enemies less room to dodge.
WindTwisty SwoopImproved swoop damage.
WindSupreme CycloneIncreased growth rate, so the cyclone widens the longer it runs.

Lunar (Light + Dark)

Lunar comes from a Light shrimp with a Dark stone, or a Dark shrimp with a Light stone. Its Fusion Ability is Moon Balls, five balls fired a short distance ahead that emit waves of lunar power. Every ball pulses for 19 seconds and damages on each pulse.

Your elementAbilityFusion buff
LightShining ShellReduced shield cooldown.
LightHoming GlobesImproved missile duration, so they last longer before dissipating.
DarkGhost BlinkIncreased hitbox on the warp.
DarkShadow BladesShield piercing blades.

Ice+ (Ice + Ice)

An Ice shrimp with an Ice stone becomes Ice+. Its Fusion Ability is Summon Icicles: three giant icicles drop one at a time onto the spot you mark, each for heavy damage.

AbilityFusion buff
Mist SneezeIncreased cloud size.
Frigid BeamImproved freeze effect, so slowed enemies are easier to keep hitting.

Blizzard (Ice + Wind)

Blizzard comes from an Ice shrimp with a Wind stone, or a Wind shrimp with an Ice stone. Its Fusion Ability is Snow Cone, a channeled freezing cone that runs for 13 seconds. Think of it as a much bigger Mist Sneeze.

Your elementAbilityFusion buff
IceMist SneezeReduced sneeze cooldown.
IceFrigid BeamImproved beam damage on top of the slow it already applies.
WindTwisty SwoopIncreased hitbox size, the same buff Sand gives.
WindSupreme CycloneImproved twister duration, for more time with enemies trapped.

Abyss (Ice + Dark)

Abyss comes from an Ice shrimp with a Dark stone, or a Dark shrimp with an Ice stone. Its Fusion Ability is Abyssal Form: you go invincible and drop an abyssal rift. Anything caught in the rift is frozen in time, and you keep extra speed for 15 seconds after placing it.

Your elementAbilityFusion buff
IceMist SneezeImproved sneeze recoil, meaning less kickback on yourself.
IceFrigid BeamIncreased beam duration.
DarkGhost BlinkImproved teleport range, for longer escapes or reaching a distant enemy.
DarkShadow BladesAdded frost splash effect, so hits slow whatever they land on.

Wind+ (Wind + Wind)

A Wind shrimp with a Wind stone becomes Wind+. Its Fusion Ability is Twister Barrage, a trio of cyclones fired one at a time a short way ahead of you. Each one grows as it travels.

AbilityFusion buff
Twisty SwoopImproved swoop speed.
Supreme CycloneIncreased twister pull, so enemies have a harder time getting out.

Smog (Wind + Dark)

Smog comes from a Wind shrimp with a Dark stone, or a Dark shrimp with a Wind stone. Its Fusion Ability is Toxic Urchins. You fire five urchin creatures one at a time, and each one sits where it lands for 30 seconds spewing toxic gas that damages anything walking through it.

Your elementAbilityFusion buff
WindTwisty SwoopAdded defense during swoop, useful since the swoop is your escape.
WindSupreme CycloneReduced twister cooldown.
DarkGhost BlinkReduced blink cooldown.
DarkShadow BladesImproved blade speed.

Dark+ (Dark + Dark)

A Dark shrimp with a Dark stone becomes Dark+. Its Fusion Ability is Spirit Shrimp, which summons two ghost shrimp that copy your shooting for 7 seconds and triple your damage output while they are out.

There is a cost worth knowing before you press it: the ghosts drain your Exotic Pearl Weapon three times faster, so the weapon hits its cooldown much sooner than usual.

AbilityFusion buff
Ghost BlinkImproved teleport damage.
Shadow BladesImproved blade damage.