It's Fine: Tricky Achievements and All Secrets

Most of the standard achievements in It’s Fine unlock naturally, but eleven of them need a specific setup. This guide gives the exact setup for those achievements, shows how to trigger all fourteen secrets, and finishes with the route to the secret barn ending.

For a quick plan, buy Jinx, unlock the Garden challenges, build enough 3D Printer luck for the rare artifact rolls, and leave the post-game timeline work until last. Several secrets depend on those upgrades, while the barn ending requires both the trapped firefly and a completed game.

Spoiler warning: this guide reveals hidden interactions, post-game steps, and the secret ending.

Tricky achievement checklist

AchievementWhat to prepareUnlock condition
Back to work!Enforcer MegabotKeep ten Minibots idle at the Robotics Bay
BombardiloLaser Rifles and Lightning StrikeTrigger every Botfarm phone with lightning
Cat > DogCompany Credit CardBuy both Jinx and Shiro
GardeneerStraw HatLet the Gardener finish one full plant cycle
Legend Has ItPrint Mastery and luckPrint a Legendary artifact
Lost in TranslationLocalization upgrades and luckReceive a rare Timeline Bonus
OppenmeowerSeveral Crunch levelsMake a deep run, usually after Timeline 3
Real CivilMaximum localizer quantityServe all five aliens in one run
Real Time MarketingA deep runBuild a large Line of Code reserve
The Clickers CliqueFour Auto-CursorsAdd Betty or equip Cookie
Toxic PositivitySeveral timeline jumpsReach Toxicity level 5

Back to work!

Leave ten Minibots idle at the Robotics Bay, then buy the Enforcer Megabot. The Enforcer targets the waiting Minibots first, so the achievement should follow soon after the purchase.

Bombardilo

Skip the Botfarm speed and Virality prestige nodes for this attempt. Instead, unlock Laser Rifles for the Minibots and Lightning Strike for Peanut. Put as many Minibots as possible into the Botfarm, then wait for a lightning strike to set off every phone.

Cat > Dog

Open the Company Credit Card panel and purchase both Jinx and Shiro. Owning the two pets unlocks Cat > Dog.

Gardeneer

Take the Straw Hat prestige node. Place the Gardener bot on a Garden plot and let it manage the plant through an entire growth cycle without taking over the work yourself.

Legend Has It

Invest in the Print Mastery prestige nodes and raise your luck. Continue rolling at the 3D Printer until a Legendary artifact appears, then print it.

Lost in Translation

Raise luck and buy every prestige node for the Localization station. Complete localization demands until one awards a rare Timeline Bonus, identified by its purple outline.

Oppenmeower

Build up several Crunch levels and continue far into a run. The requirement becomes much easier from roughly Timeline 3 onward.

Real Civil

Max out the prestige node that increases the number of localizers. During one run, complete at least one demand for each of the five aliens.

Real Time Marketing

Accumulate a large amount of Line of Code, the currency shown with a floppy disk. A deep run near the end of the base game, or after completing it, provides the practical opportunity to build the required reserve.

The Clickers Clique

Unlock four Auto-Cursors in the prestige tree. Then reach the final cursor by either purchasing the Betty Megabot or finding the unique Cookie artifact in the 3D Printer and equipping it.

Toxic Positivity

Keep increasing Toxicity until it reaches the maximum level of 5. Expect this to take about four or five timeline jumps. The target is mainly suited to post-game progress.

Find the Secret Playtester

Watch the end credits and read the rotating playtester names. One random entry appears as SECRET PLAYTESTER; click that name while it is visible.

Find the Key to the Basement!

Buy Jinx, then look for the key mounted on the wall in the lower-left part of the room. Hold the cursor still near Jinx until the cat locks onto it and jumps. Position the cursor so that the jump crosses the key. Jinx collects it on contact, after which you can click the key to open the basement.

Jinx lining up a jump from the cursor toward the basement key on the lower-left wall of the room in It's Fine.

Think Outside the Garden

Use the Garden funnel to water every plant in the room, not only the plants growing in Garden plots. The Cactus and Succulents room upgrades both count, so make sure the funnel reaches them as well.

The Garden funnel stretched across the room to water the Cactus and Succulents upgrades.

It Thrives in Stormy Weather

Complete the third Garden challenge to unlock the Giga-Growth phase. You also need Peanut’s Lightning Strike, which makes the Lightning Rod room upgrade available. Let a plant reach full growth without harvesting it, then allow lightning to strike that plant. It grows into the larger phase and unlocks the secret.

Trap a Pet Fly

Complete the first Garden challenge, then go to sleep. After waking, take the empty jar that appears beneath the computer and drag it onto a Garden plot. The jar catches a firefly. Keep this secret in mind because it is also the first requirement for the barn ending.

The empty jar positioned over a Garden plot to catch the glowing firefly.

Win a Game of Simon

Watch the three lightbulbs to the left of the Botfarm. One of them occasionally flashes. Click the flashing bulb to start the Simon minigame, then win the sequence to claim the secret.

The Simon secret's blinking lightbulb, circled beside the Botfarm machinery.

Get Really Lucky

Raise the 3D Printer’s luck to at least 12. Keep rolling its artifact selection until the Uber-Legendary Mirror of Ardnalak appears, then print that artifact.

The Mirror of Ardnalak shown in the 3D Printer's artifact selection.

Joe’s Important Note

Zoom all the way into the room and look for a small note on the fridge. Click it to read Joe’s message, which points to the third disc from the top. The CD stack is on the right side of the room. Click the correct disc there to finish the secret.

Joe's small square note highlighted on the front of the refrigerator.

The CD stack on the right side of the bedroom, with the third disc marked.

It’s Falling the Wrong Way

Press Esc to enter the pause menu, where several versions of Joe fall down the screen. Wait until a flipped Joe appears at the bottom and travels upward, then click that upward-moving figure.

Cheat to Activate Godmode Joe

During normal gameplay, type iddqd on the keyboard.

The Backrooms / Noclip out of Reality

Install no more than one server in the Cloud Servers rack. Click the fuse box on its left to expose the wall behind the rack, then click the position indicated by the arrow on that wall.

The exposed wall behind the Cloud Servers rack, with its hidden arrow marked.

Hidden Platformer Stage

At the main menu, hold D until a small figure drops in and platforms appear. Control the figure with WASD and jump with Space. Cross the platforms and collect the star.

The hidden platformer active on the main menu, with the star waiting above the platforms.

Feed it and Evolve It

Unlock the Megabots panel through the 3D Printer, then sleep. A small box that costs Enriched Purranium and Scrap appears near the Robotics Bay. Pay its cost to release Dustin, a Megabot that moves around and vacuums dust. Once Dustin has gathered ten dust and stops, click the bot to feed and evolve it.

Dustin's purchase box circled near the Robotics Bay after the Megabots panel is unlocked.

The FEED prompt above Dustin after the Megabot has collected ten dust.

Look to the Stars

Open the prestige Dreamtree and find its selectable stars. The framed picture to the right of the Cloud Servers rack shows which stars to use. Toggle the Dreamtree stars to reproduce that pattern.

The framed star pattern beside the Cloud Servers rack used for the Dreamtree puzzle.

The prestige Dreamtree with the matching stars selected for Look to the Stars.

Secret Barn Ending

The barn route starts only after you have trapped the pet firefly and finished the game. Return to the room after the ending, continue playing, and perform a timeline jump.

At the start of the new run, the firefly jar appears below the computer and can now be dragged. Search the dark room background for the hidden chicken silhouettes. Move the glowing jar over every chicken to light and free it.

Once all chickens are free, a yellow portal opens in the timelines scene. Jump timelines one more time and enter that portal to play the secret barn ending.

Hidden chicken silhouettes lit across the dark room while the yellow barn portal glows below.