Backrooms: Code Yellow Beginner Guide

To finish Backrooms: Code Yellow, save up 10,000 RD and choose End Contract at the Terminal in the safe room. Everything else in the game is how you earn that RD: open the Gateway, explore with your team, finish the daily tasks, and bring loot home.

The short version: start at the Terminal, pull the switches, and head out. Do your two daily tasks, then turn loot into RD at the Research Data Deposit. Drive the utility vehicle back inside and end the day at the Terminal. Buy the gear the day’s tasks need and save the rest toward the contract. Prices and values below are as of the launch build, and the game is in early access, so expect them to change.

Controls

KeyAction
FPick up or interact
GDrop the held item
TShow or hide the task list

Terminal

You spawn in the safe room facing the Gateway, and the Terminal is on the left side of the room. It has multiple uses, and each day starts and ends there.

The Terminal with its USE TERMINAL screen, between a conveyor hatch and a Research Data counter reading 0

Terminal optionWhat it does
ACTIVATE GATEWAY POWERPowers the gateway switches so you can pull them and open the Gateway
POWER DOWN GATEWAY/COLLECT PAYEnds the day and collects your pay
PURCHASE FIELD ITEMSOpens the shop (prices in the field items section below)
END CONTRACTCosts 10,000 RD and finishes the game

The Gateway and the switches

The Gateway is the giant door that leads out into the Backrooms.

The Backrooms: Code Yellow safe room, facing the closed Gateway with a switch panel on each side wall

It opens with interactive switches: three on each side wall, left and right, six in total. Choose ACTIVATE GATEWAY POWER at the Terminal first, then pull the switches.

One of the two switch panels, three lever switches under a danger sign, with the Field Images board in the background

Gate lever

With the Gateway open, random entities can find their way to you. The gate lever blocks them from getting into the safe room. It is the red-handled lever on the console beside the Gateway.

The gate lever: a red-handled lever on the control console beside the Gateway's hazard-striped frame

Field Image Board

The Field Image Board is the corkboard in the safe room. Pin your Camera photos here; the photo tasks only count once the images are on the board.

The empty Field Images corkboard on wheels, where photos for the tasks get pinned

Research Data Deposit

You have four inventory slots in the Backrooms. Fill them with loot and bring it back to the Research Data Deposit, which turns it into RD. RD is the money you spend at the Terminal, on field items and on the contract.

The Terminal, the Research Data counter at 0 and the open deposit box beside it, with the task list open

Warehouse Utility Vehicle

The Warehouse Utility Vehicle is a cart that carries up to four people around the map. Bring it back before you end the day. If the vehicle is still out in the Backrooms when the day ends, you lose RD.

The cream Warehouse Utility Vehicle parked in the safe room next to a row of lockers

Field items

Everything here is bought from the Terminal with RD. Gear takes up the same slots as loot, so pick what the day’s tasks need.

ItemCost (RD)What it does
Med Kit300Revives you, and only you, in the field
Med Syringe100Revives you or a teammate in the field
RDF500Radio direction finder: syncs with the Gateway or a lost employee’s last known location and points toward it
Anesthetic Gas750Releases gas that can slow down or hinder dangerous beings
Cardboard Cutout200A hazmat figure with a cassette tape; it can distract beings and may lure them
Directional Tape100Sticks to the floor as direction markers
Camera500Takes photos for the Field Image Board
Camcorder400Records footage of entities
Walkie Talkie200Lets you talk to teammates with walkie-talkies over long range
Tripod Cam50Can be placed down. Meant for tasks, though none of the tasks listed here uses it

On the floor, the Cardboard Cutout and the Camcorder look like this.

The folded Cardboard Cutout with a cassette player on top and the Take Cardboard Cutout prompt

The Camcorder on the floor, a shoulder-style video camera

Image values

Point the Camera at an object or structure and it shows the image’s value before you take the shot. These are the values known so far:

Image valueSubject
1Lamp, Chair, Table, Sofa
6Vending Machine
7Neon Sign
8Entity

Better pictures are worth more, and a photo that repeats one you already have is worth nothing.

The Camera on the floor, a compact film-style camera

Strange objects

Some daily tasks ask for photos of strange objects or structures. These are the ones seen so far:

  • Vending Machine
  • Speakers
  • Mailboxes
  • Furniture No-Clipping (furniture sunk into the floor)
  • Scattered TVs
  • Traffic Signs
  • Seesaw
  • Neon Sign
  • Houses
  • Playground

A lit blue vending machine standing alone in a pale room with green carpet

A row of five mailboxes on wooden posts in a yellow room with red carpet

Furniture no-clipping: five floor lamps in a row, each sunk a little deeper into the carpet

A cluster of traffic signs, including parking and pedestrian signs, in a white room

A red MOTEL neon sign on two posts, lighting a yellow room orange

The front of a small brown house with a white picket fence, built into a corridor

A playground set with a blue slide and swings on red carpet

Sellable items

Loot you pick up in the Backrooms is worth RD at the Research Data Deposit. Known values:

ItemValue (RD)
Stuffed Bear15
Stapler10
Hammer8
Mug5
Toilet Paper3

Entities

Entities spawn close to you, and more often when you stand still, so keep moving. Against them you have the Anesthetic Gas and the Cardboard Cutout (see field items) and, at home, the gate lever. Nothing is known to work better on one kind than the other. Two kinds have been seen so far.

The abnormally tall being will catch you, then choke you until you die.

The abnormally tall being, a man in a white shirt and green trousers, coming down a yellow corridor

The average height being will smack you over and over until you die.

The average height being, a man in a white shirt and jeans, running along a lit yellow hallway

Daily tasks

You get two tasks every day. Press T to see them. These are the ones seen so far, and the list is not complete:

TaskWhat you need
Use camcorders to record 10 seconds of unbroken footage of entities, then deposit the footage at DropboxCamcorder
Photograph 3 strange objects or structures and place them on the image boardCamera, Field Image Board
Photograph an entity and place it on the image boardCamera, Field Image Board
Find a lost employee and bring them backRDF
Collect 100 research dataLoot and the Research Data Deposit

For the lost employee task, sync the RDF to the employee’s last known location and follow it.

The RDF lying on the floor, a handheld unit with an antenna, a green screen and a keypad

Achievements and controller support

As of the launch build there are no achievements, though the developer has said it wants to add them. There is no controller support at the time of writing either, and it may come later.