Active Matter: Beginner Survival and Combat Guide
Survive your early raids by preparing before deployment, managing pulse and arm fatigue during a fight, and choosing battles from a strong position. Use free gear to learn and gather materials, then bring a properly fitted personal loadout when you expect PvP.
The short version is simple. Move loot out of temporary post-raid storage before starting another raid. Stop for two or three seconds before taking an important shot. Do not leave armor pockets empty. Match your caliber to the target’s plates, listen before firing, and keep your respawn point close enough to recover your pack.
These recommendations reflect the game as of September 15, 2026. Patches may change specific numbers and behavior.
Set Up the Controls Before Your First Fight
Put actions used under pressure on keys you can reach without moving your hand away from movement controls. The default K key is awkward for the radial action menu. Tilde or Alt plus a mouse side button is easier to reach.
If your mouse has spare side buttons, bind your weapon light or aiming device, fire-mode switch, and melee weapon to combinations that remain accessible while moving. Alt plus right mouse button is one suggested binding for the light or aiming device.
Bind free look somewhere comfortable as well. It lets you scan to either side while running toward the next position. There are many settings, so use the settings search or configuration file to find the ones you need.
Make the Stash Work for You
The base can feel crowded at first, but a few shortcuts make raid preparation much faster.
| Input or control | What it does |
|---|---|
Shift plus click | Moves an item or a full stack between your bag and storage |
Hold Alt while dragging | Splits a supply stack exactly in half |
| Small ammo icon in the storage corner | Fills your magazines before deployment |
| Small repair icon in the storage corner | Repairs your weapon before deployment |
Storage space runs out quickly. Prioritize assignments and investigations that award more storage slots. A full stash can stop you from turning in new finds.
Do not keep matter-infused items for later. Process them in the crafting machine for crafting resources. Unlock access to green and blue activities early because they provide a stable supply of tokens.
There is also a daily exchange that turns three ordinary tokens into 1,000 progression tokens. Look for the daily activity with that exact cost and reward.
Progress is not erased by a compulsory three-month wipe. Once you reach the progression cap, you choose when to perform the prestige reset. It grants permanent status benefits and unique crafting branches while preserving unlocked blueprints.
Know When to Use Free Gear
A free loadout lets you enter a raid without spending anything. Use it for three jobs:
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scouting an unfamiliar area;
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collecting materials for basic crafting;
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learning routes without risking your own equipment.
Loot extracted with a free loadout goes into temporary post-raid storage. Transfer everything you want to keep into your main storage before entering another raid. Starting the next run without doing this destroys what was left behind.
Free weapons lack suppressors and the supplied suits offer weak protection. They are poor tools for deliberate PvP. Build resources in low-risk free runs, then switch to personal equipment for a serious fight.
Build a Reliable First PvP Loadout
A practical first combat setup is an AK-103 with a suppressor, stable grip, comfortable stock, and OKP-7 sight. Pair it with either a solid torso-protection suit or a faster assault suit, fitted with class L plates.
This is an entry-level fighting kit rather than top-tier protection, but it gives you a credible chance against a better-equipped player. Do not take the weapon alone and assume you can collect the rest after deployment.
Check the weather before committing to your setup:
| Conditions | Preparation and tactics |
|---|---|
| Night or fog | Use the OKP-7 and a light instead of long-range optics. The beam can reveal you through trees and windows from about 150 paces away. |
| Thunder and unusual storms | Thunder masks footsteps and suppressed shots, making a flank or melee approach easier to conceal. |
| Unstable space | Keep metal bolts in a quick-access pocket and throw one ahead to discharge the dangerous area before crossing it. |
Control Your Pulse Before Shooting
Active Matter ties accuracy to the operator’s physical state. There is no conventional stamina bar. Sprinting, jumping, and climbing drive up your pulse, which increases sight movement and ruins the first shot.
After a sprint, crouch or go prone and remain still for two or three seconds before aiming. Let your breathing and pulse settle. Do not expect a precise 50-pace headshot the instant you stop running.
Your arms tire separately. Holding a weapon aimed for longer than about five seconds makes the arms ache and shake, pulls the muzzle down, and makes recoil much harder to control. Follow the target with your weapon lowered and use the laser for reference. Aim down sights only when the target comes out of cover.
Treat Injuries Before They Decide the Fight
Arm injuries cause shaking, slow the act of raising the weapon, and make reloads take much longer. Leg injuries remove your jump and slow movement. Dropping from a second floor with a heavy pack carries a serious risk of broken bones.
Healing is slow and occupies your hands, so find cover before starting treatment. Just before an assault, use a healing-over-time treatment. It can continue treating light wounds during the fight.
Fill Every Armor Pocket That Matters
A suit determines storage capacity, movement, and the arrangement of armor pockets. Protection is local to the plate. XL, L, and S plates cover only the body area where they are installed. A strong L chest plate does nothing for empty arm pockets.
Choose a suit for the job:
| Role | Best use and tradeoff |
|---|---|
| Budget solo setup | Solid torso protection when you want to limit what you risk |
| Mobile assault setup | Faster movement with useful protection |
| Sniping and scouting setup | Quieter movement and less arm fatigue while aiming |
| Heavy corridor setup | The best limb coverage and protection from nearby grenade blasts at the cost of slower running and jumping |
| Long-raid setup | Larger pockets, easier recoil control, and less strain while shooting |
| Machine-gun and hauling setup | An XL chest plate and a lower pulse cost while carrying heavy loot |
Inspect all plate locations before deployment. The suit’s overall toughness does not cover an unplated body part.
Match the Caliber to the Armor
Each caliber uses one standardized ammunition type. There are no separate armor-piercing, incendiary, or explosive variants within the same caliber. Penetration depends on caliber, distance, and plate durability.
| Caliber group | What to expect |
|---|---|
| 9x18, 9x19, and .45 ACP | Poor against heavy L and XL plates. With a pistol or submachine gun, shoot exposed arms or knees instead of the chest. |
| 5.45x39 and 7.62x39 | Effective against S plates and able to break L plates with several accurate hits. |
| 7.62x54R, 7.62x51, and 12.7x55 | Penetrate almost any protection and cause severe effects behind the plate. |
| Subsonic weapons | Very quiet, but their rounds drop sharply. At long range, hold high and adjust the sight for distance. |
Melee weapons offer a quiet way to attack. Approach sleeping mutants from behind to reduce the chance of alerting them.
Flamethrowers ignore armor plates and damage health directly. They are strong in confined rooms and against the woody creatures that absorb ordinary automatic fire. Crossbows are quiet, but a basic bolt is unreliable in field combat, so leave them for later.
Let Position and Sound Start the Fight
Wait for a favorable shot instead of firing as soon as you see movement. An early shot from a weak position gives away your location and throws away the chance to let the target come closer.
Use headphones rather than speakers. You need directional sound to tell which wall or floor a noise came from and where an enemy moved. Even budget open-back headphones can give useful detail. Disable virtual 5.1 or 7.1 processing and other external enhancements, then use the game’s own audio modes.
Treat distant creature cries and triggered environmental hazards as evidence that something entered that sector. Avoid charging through the noisy growths yourself. Position yourself so one lies behind you or beside an exposed flank, forcing anyone trying to circle around to disturb it.
Mark What the Squad Needs to Know
Use both a map marker and a voice callout. A regular group can develop its own vocabulary, but every new squad needs a few clear categories:
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an unsearched body that is not yet safe to loot;
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a living enemy seen directly;
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the direction of gunfire, footsteps, or a triggered trap;
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evidence from hacking activity or sound that helps predict enemy movement.
Keep radio calls short. Give the bearing, estimated distance, landmark, and whether you can fire. In a group of two or three, clean information and coordinated timing matter more than individual aggression.
Voice chat can also prevent a fight. When traveling with a random partner or meeting a stranger, try talking. Other players may agree to separate peacefully so both sides can keep their loot.
Understand Hacking and Revival
Hacking a fallen enemy does not block their squad from reviving them. It removes accumulated matter and gives you a token. The process is also loud and sends a visible signal to the maps of nearby players.
Do not start the hacking process in the middle of a fight with the rest of the enemy squad. Open the fallen player’s inventory, take the primary weapon, and throw it far into vegetation, mud, or murky water. If the squad revives that player, they return without their main weapon.
Move Your Beacons With You
Place a beacon in a quiet location, then pick it up when the squad moves on. If you leave it behind, a later death sends you back to that old position, far from your equipment. With no beacon placed, you return to the raid’s original entry point.
An upgraded respawn beacon lets you return on the spot in supplied gear, giving you an immediate chance to rejoin the fight and recover your backpack.
When death is close, you can disable the automatic transfer from the protected container. This can make sense with trusted teammates who are likely to win and revive you, since the contents remain on your character. If the entire squad dies, however, the unprotected contents go to the attackers.
Manage Creature-Derived Upgrades
Upgrades collected from the remains of anomalous creatures can fill up to four slots.
| Tier | Effect and best use |
|---|---|
| 1 and 2 | Permanent passive benefits, such as quieter running, faster magazine loading, or quicker bandaging |
| 3 | Much stronger effects, including recovery from injured arms and legs, with a limited pool of 10 charges |
Each raid death permanently consumes one Tier 3 charge. Normal repair does not restore it. Combine two matching upgrades at the laboratory bench to replenish charges, and reserve Tier 3 effects for important group raids.
Learn in PvE Before Forcing PvP
Solo exploration and steady PvE loot runs are useful ways to learn the game. Move into PvP when you know the paths and escape routes and have learned how your weapon handles.
The habits that keep a beginner alive are consistent across both modes: prepare the kit, protect every body area, slow down before shooting, read the soundscape, and keep the next safe position in mind.
More Active Matter guides
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secretsActive Matter: Secret Missions and Lore Locations
Where to find the secret missions and hidden notes in Active Matter, from Data from the Headquarters and the City Center portals to the deck of cards and Captain's Key.
Published September 25, 2026